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Dead-simple to deploy, with no changes required to the Unity project.Highly customizable, applicable to any project.Support versioning (pre-releases, release candidates).Run on personal hardware (computer at home) or in the cloud.My goal with this open-source project were as follows: Plus, it doesn’t quite fit with the workflow I’m accustomed to after years working in tech companies.Ĭheck out the unit圓d-buildkite open-source project on Github. Unfortunately, Cloud Build requires a subscription to Unity Teams or Unity Pro, which can become very expensive very fast for an indie developer. The Unity Cloud Build feature solves this by allowing developers to trigger builds in the cloud. Thankfully, it’s possible to create a Unity Cloud build free. Multiply this problem by building for many platforms (iPhone, Android, etc.) and the wasted time becomes rather painful.
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It hogs all the resources on your computer, leaving a frustrated Unity developer unable to do much else. Actually compiling (building) a game with Unity can be slow.
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